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Effectors

Effectors apply miscellaneous effects to emitters, particles, or the camera. In order to be used, they must either be triggered through a timeline itemarrow-up-right, or an emitterarrow-up-right.

There are several types of effectors:

  • Point light

  • Directional light

  • Radial Blur

  • Black hole

  • Camera quake (if you've ever been annoyed by the screen shake from Holy, this is why)

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