> For the complete documentation index, see [llms.txt](https://xiv.dev/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://xiv.dev/game-data/visual-effects/binders.md).

# Binders

Binders determine where a vfx should be created, and its tracking behavior (should it follow a moving character).

There are several types of binders:

* Point (the most common, attach to a character, for example)
* Camera
* Spline
* Linear

Binders can be attached to caster or target, and have several "property" fields. Properties have the attribute `BinderPointId`, which allows a vfx to be bound to a specific point on a model (such as at the hilt of a sword). Binder points are specified in the skeleton's `.mdl` file, although this is not well-understood.
