Character Creator Preset
The character creator saves it's presets in binairy files called FFXIV_CHARA_XX.dat
where XX
is the preset slot number. These files are located in the <..>\Documents\My Games\FINAL FANTASY XIV - A Realm Reborn\
folder.
Note: The investigation into this format has been made in a very cursory manner. There is no garantie of accuracy.
Binary format details
[Last updated: FFXIV 7.0 Benchmark]
The file is read in little endian format.
The file contains 4 sections:
A 16 bytes header
A 32 bytes data block
A 40 bytes/characters comment section
A 124 bytes of
0x00
at the end of the file
File header
The 16 bytes of file header are split into 4 sections:
A 32 bits file header
@0x00
, in orange. Always0x2013FF14
.A 32 bits version ID
@0x04
. Only the LSB seems to be used. Here in green,7
(0x00000007
).A 32 bits assumed checksum value
@0x08
. Here in red,0x77225B1E
.A 32 bits padding of
0x00000000
@0x0C
, in purple.
Data
The actual preset data follows. Using ImHex's pattern syntax, here is the actual character data, in order. The full pattern parser file for imHex is available here and can be opened in any text editor or ImHex.
Knowing the following data sizes (See full pattern file for the full enum values):
Notes:
FaceFeature is a bitfield where each bit is considered a boolean for a specific feature. For exemple bits 6 (
0x40
) and 5 (0x20
) represent left and right tattoos for Hyur and will be1
when the tattos is visible.EyeShape, LightDarkColor and FacePaint use the 7th bit (MSB,
0x08
) of theu8
as a boolean to for exemple, switch between "light" or "dark" color, or "reversed" facepaint.
These are all of the data saved in the file:
Sections containing match (...){}
are single bytes that take on different meanings depending on, usually, the character's Race.
Comment
From 0x3000
to 0x5008
included are the 40 characters (bytes) available as a comment when saving the preset.
Empty space
The rest of the file is empty space. No usage has been found yet for it.
Last updated